Publication Networked Participatory Design @ Hutopolis, Beijing Design Week, Beijing, 30 September 2013
Networked
Participatory
Design
Systems
Participatory design projects today not only stand in the long tradition of the efforts of inserting the voice of the public into the process of shaping cities; they are also part of a general trend and of a paradigm shift.
Networked organizations and systems are today transforming our society in general. With new technologies and digital media currently transforming production and social communication, urban and architectural design is being redefined in a new context.
Participatory urban and architectural design systems are gaining – in the context of a networked society – in relevance. This is a general phenomenon as networked co-operation and open-source are to be found in many contemporary social and cultural expressions.
Current social-political are using social media tools and mobile media networks. Fluctuating networked political forces distrust established political parties and contest the concept of the ‘political expert’, creating independent self-publication channels and demanding ‘direct democracy’.
Networked systems are also transforming knowledge production; think of the Wikipedia, ‘the free encyclopedia that anyone can edit’. Co-operation, co-authorship and open-source are to be found in many contemporary cultural expressions and phenomena, such as, for example, Wikimedia Commons, the free media file repository making available public domain and freely licensed educational media content (images, sound and video clips) to everyone.
Users, aided by improvements in information-communication technology are increasingly developing their own new products and services, ‘democratising’ innovation. These innovating users often freely share their innovations with others, creating user-innovation communities and a rich intellectual commons.
The word “prosumer” is used in this context to describe the type of consumer who becomes involved in the design and manufacturing of products, so they can be made to his individual specification. The word “prosumer” blends the roles of producer and consumer and was first coined in 1980 by the futurist Alvin Toffler in his book “The Third Wave”.
Today the “prosumer” can be engaged in innovation and design as well as in the manufacturing of products that fit his individual specifications and needs. In the last years 3D printing has developed to a low cost technology that everyone can use to produce objects. 3D printing allows industrial production on a desktop scale enabling autonomous production for individuals and designers. This development of object production is enabled by the Internet and by the acceleration of technological developments and open source communities. The digital blue prints of objects are designed in 3D software and can be shared via digital networks. On special Internet platforms people share these open source 3D designs that can be produced via rapid prototyping with 3D printers.
Networked participatory design systems are replacing the logics of the industrial age, where the creative one designed for the non-creative masses. The architects and urban designers focus is shifting from designing objects and spaces to programming processes in interaction with users. The task of ‘designing’ processes for networks of people involved on the development of the urban environment is gaining in relevance. This means a shift from centralized to (distributed) participatory systems with ‘enabling solutions’ that involve users. This includes solutions and platforms that ‘enable’ users to interact, integrating users as participants into development processes of the urban environment.