Hybrid Platforms develops concepts and ideas for new cultural formats and is organized and curated by the NRW KULTURsekretariat and Hybrid Space Lab.
Reboot Culture experiments with collective cultural experiences deeply rooted in urban space, combining public physical space and public digital space. Through hybrid formats and the support of a mobile, modular media infrastructure, the program engages with practices that can make culture ‘go-round’ in its hybridity, embedding cultural co-creation in the city fabric. With floating stage and studio facilities at the riversides Reboot Culture merges (urban) landscapes with Hybrid Staging, developing a strong symbolic momentum for the rebooting of culture.
As museums and cultural institutions face the prospect of a 1.5mt-apart life and economy, how to offer meaningful visitors’ experiences whilst keeping afloat of financial needs has become a most pressing question.
During the COVID-19 pandemic, the use of digital instruments is rapidly increasing. As the possible consequences of digitization are more sharply outlined, this opens new possibilities for spatial organization. This urges us to reconsider the guiding principles and models for the urbanization of technology we want to follow and what our city visions are. We can still choose.
With its physical distancing measures, the COVID-19 pandemic is destroying public space as we know it. The current crisis creates the necessity – and emergency – to rethink cultural space.
What is the relationship between city visions and urban concepts from the past and today’s Smart City narratives?
Climate City explores how digital technologies contribute to addressing climate adaptation and develops digitalization strategies that take urban sustainability into account. Climate City focuses on digitally supported participatory climate adaptation and is committed to the idea that a smart city should be a climate-conscious city.
The challenges of digital transformation are becoming more and more tangible in the daily lives of Berliners. There is an increasing need to get involved and take the city’s digital future into one’s own hands.
Human activity and its far-reaching interactions have always transformed territories by moving people, plants, goods and animals. As such, territories have become richly stratified – and interactions are always mutual and two-way. Countries and cities projecting their influence elsewhere have, in turn, been transformed by external inputs.
Digitalization transforms our cities, with far-reaching efforts towards technology-powered increased efficiency, sustainability and at times participation. This raises new questions on privacy, data governance and (digital) design, historically unaddressed by city planning, architecture, civil society and governance. With cities worldwide striving to earn a “Smart City” reputation, it is however disputed who exactly benefits from these concepts.
The classic means of transport – car, bicycle, public transport and walking are increasingly supplemented and integrated with upcoming forms of mobility. Which user groups are the target of the new digitally supported and data-powered mobility services such as car sharing, ride sharing, rental bikes and electric scooters?
In a globalized world, the polyphony of voices gaining and demanding recognition generates the necessity and the possibility to reconsider contested heritage. The collective reckoning with controversial history and the processes of re-signification and restitution deal with complex issues that have to account for a multitude of claims. We therefore need a fresh, radically innovative outlook with a solutions-oriented approach to address the various forms of contested heritage – be they objects, monuments, sites – in a way that is fit for the 21st century.
The “Future Narratives and Immersive Experiences” symposium addresses the challenges posed by these developments by bringing together interdisciplinary co-creators in the audiovisual sector, companies with a background in media, VR / AR / MR, games, 3D sound, in the staging of productions, in communication and advertising as well as cultural and heritage institutions and players from other fields with the urge of delivering high-quality storytelling in the digital era.
City Making Lab is a series of programs focusing on digitalization and the city. City Making Lab is a co-operation between Hybrid Space Lab and Alexander von Humboldt Institute for Internet and Society (HIIG). City Making Lab investigates ongoing developments at the intersection of cities and digital technology, engaging with urban mobility and public space, new patterns of space utilization for living and working, circular city, climate adaptation and healthy cities.
Deep Space is a long-term investigative program initiated to deal with politics of memory,controversial space and monuments, digitalization and heritage.”Deep Space: Re-signifying Valle de los Caídos” was initiated and conceptualized in February 2018 by Hybrid Space Lab as an element of the long-term “Deep Space” exploration and intervention program.
To reinforce the significance of public space we have to deal with at least two “public”, the global and the local public, by creating spheres where local and global public space can fuse and interchange.
The workshop is an experimental laboratory that strongly interacts with the public. During the workshop the participants learn how to use a Do It Yourself (DIY) 3D printer and how to share the digital design information of physical objects through online communities.
The development of Virtual Reality (VR) is closely linked to the exploration of unknown territories. Virtual Reality, slowly emerging since the1920s, really took off in 1966 when NASA introduced this technology for flight simulation systems in its space program. As it was too expensive and too risky to train the astronauts by practising the real thing – launching them into the cosmos – methods had to be developed that could provide the trainees with a simulated experience: a small physical stimulus of acceleration, supported by and combined with visual information, was extrapolated and amplified in a ‘knock-on’ effect by the brains of the astronauts, providing them with the mental environment required to practise for the operation in (real) space.
Hybrid Space stands for the combinations and fusions of media and physical space. Hybrid spaces are the products of the alliances between physical objects and digital information/communication networks, of architectural/urban and media space.
Networked participatory design systems are replacing the logics of the industrial age.
Soft Urbanism is a new interdisciplinary field of planning, investigating the transformations of space in the emerging information and communication age and designing the interplay of urban and media networks.
Hybrid Urbanism investigates the transformations of space in the information and communication age and develops and designs hybrid urban and media networks.
Media networks are influencing and interacting with ‘real’ places. These digital information-communication networks are changing our physical environment and also the social, economic, and cultural organization of our societies in general.
Media Babies on CHANEL NO.5 derives its strength from fragmentation in order to develop a truly public “narrow/broadcasting/catching media network. A local-based public interface the “Media Baby” is instrument that seduces its public to use and abuse the television medium, maximizing its possible spontaneity by hijacking the public’s imagination.
Soft Urbanism is an interdisciplinary field that examines the “soft” aspects, the communication aspects, of the contemporary city.
Hybridization is an evolutionary strategy of cumulative, dynamic cultures that are based on intercultural connections and fostered by cross-fertilization.
Telecommunications lacks the tangibility of real space. Conversely, the culture of the city needs to integrate digital technology
Highly innovative, creative and pragmatic Dutch approach to develop technology solutions for global challenges at the Hannover Messe 2014.
In architecture’s role of defining and materialising the spaces for social interaction, designing the relationship between the physical and digital public domain is becoming THE challenge: investigating the relation and interconnection of the ‘soft’ city with its finite material counterpart, the living environment, speculating about interfaces between the ‘virtual’ and the material urban world, and designing hybrid (analog-digital) communicational spaces.
Soft Urbanism deals with information/communication processes in space, the soft aspects overlying the urban sprawl.